-Damage multiplier changed so that character damage is lower in base form giving more incentive to transform against stronger opponents. Enemy vitality is lowered as a result of this patch, however.
-Celestial Walker’s Time Stop now is once per day and the paladin cannot perform special attacks while time is stopped but it is now moved to being a free action
-Clerics can no longer do “reaction spells” to protect themselves or their allies from damage and must prepare in advance instead.
-Multiple Cleric specials have been lowered to once a day usage
-Monks can now have an additional attack every round
-Barbarian ATK increased
-Barbarian awakenings increased in power
-Paladin energy cost increased for more powerful special moves
-Sea of Life healing lowered to only 50% and can be resisted by higher level enemies
-Cleric barrier HP increased so it’s not broken as easily
-Enemy gets 2 saves against stealth users if they do not have a "Truesight ability
-Cooldown added on Barbarian grapple techiques